Guild Wars: Nightfall Due to Ship Oct. 26th.
By: The Other Sysadmin
[Geeks Are Sexy] Tech. News
This fall will be a good one for me. Being a Gaming-Geek, I can't wait for Neverwinter Nights to come out at the end of the month, and along with it GUILD WARS is releasing the next chapter in their MMORPG game, titled: NIGHTFALL.
First I'll give you some background, for those who have not tried Guild Wars yet. First and foremost, it's free to play online. Unlike many MMORPG (Massively Multiplayer Online Role-Playing Game) who charge a monthly fee for your account on their servers, Guild Wars differs. When you buy the game, you buy your ticket onto the Guild Wars world; that's it! Managing your account is super-easy.
Secondly, the game is graphically rich, but you do not have to be rich to buy the latest and greatest video cards to pump out gorgeous scenery within the game (Even though, it helps to have a great video card).
Thirdly, they've catered to both the PvP enthusiasts, as well as the guys and gals who love to just single-player their way through the StoryLine (which, by the way is remarkably well written, with characters that are likeable, and villains that you love to hate).
I loved the first chapter of Guild Wars (Titled: Prophecy). It made the user work a lot to get a little, but provided great progression through the missions that were straightforward to complete, but not always easy. Some missions I died about 10 times before finally figuring out how to solve it. Standard classes were: Warrior, Monk, Necromancer, Ranger, Elementalist and Mesmer . I was quickly obsessed with the first game. I would play it for hours on end and couldn't get enough.
The Ritualist and Assassin came in Chapter 2 of the Guild Wars world: Factions. I had waited a long time to use an assassin within the game. But I found that Factions added an element to the game that I CAN'T STAND in any game. Guild Wars:Factions takes place in the "Orient" of the Guild Wars world, and with it, its fantastic cities that are rows and rows upon rows of streets, some 3 levels high. Navigating through these cities is frustrating at best. After playing Factions for about 2 months, I found myself reverting back to my older character in the Prophecies part of the world, where the challenges are in the battles not in navigation. There's nothing I hate more while playing a game than walking around for an hour, only to find you've gone the wrong way, and that your goal is 3 levels above you and that you, now, have to retrace your steps and find an opening to the rooftops (GAH!!!).
Now, Nighfall looks promising. They have added a lot to the new chapter that will make the Single-Player mode a little more fun, for those of us who like to play the story-line rather than battle other guilds in Competitive Play.
One of the great strengths of Guild Wars is that if you just want to jump into the game, and pop off a few mission on your own, they provide you with Henchmen to tag along with you; all of them with different classes so that you can balance your party. The farther you get in the game, the harder the mission, and so, the stronger your henchies are. But typically, the henchmen are relatively dumb. They have a degree of AI built in, but some just rush into battle where stealth is desired, and so you kind of had to get to know the 'personalities' of the henchies and choose them wisely before the start of each missions. Also, their levels are static depending on where you picked them up in the game. At the beginning your henchies will be 3rd level characters, and as you get farther and farther into the game, their levels increase depending on which city you hire them in. But they remain static.
In Guild Wars: Nighfall, ArenaNet reports that henchmen will be far more intelligent, and will respond to commands issued by you. Another good thing about them is that their levels will increase during game play, so that as you play along, they may grow strongers throughout the game with you. They also allow you to build customized groups of Heroes for PvP play - pitting your party versus another. You can even equip them with weapons, armor and special items, and control what skills they have on any given mission. They've added 20 new missions, and 100's of quests.
On top of all of that, they are adding two new classes (professions): Dervish and the Paragon. The Deverish seem to be the D&D equivalent of a Paladin. The Paragon looks like a Roman Champion, fighting with spears and has skills to rally troops into battle.
In Nightfall, you'll explore opulent cities, brave savage coasts, delve deep into ancient monuments, and find your way across poisonous deserts as you determine the fate of the new Realm of Elona in twenty original story missions.
I can't wait for this new addition to the Guild Wars world. I've actually tried out the two new 'professions' in a Beta event, and they looked cool. I'm anxious to see the 'new part' of the world. I haven't had the opportunity to play in any other beta events that may have highlighted some new parts of the continent, but the experience should be interesting.
If you like a good RPG, have a good high-speed connection and want something different, Guild Wars is worth a look. With Neverwinter Nights also coming out with its new version at the end of the month, I am going to be in Gaming Heaven.
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